Automatically designing an image processing pipeline for a five-band camera prototype using the local, linear, learned (L3) method
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چکیده
The development of an image processing pipeline for each new camera design can be time-consuming. To speed camera development, we developed a method named L (Local, Linear, Learned) that automatically creates an image processing pipeline for any design. In this paper, we describe how we used the L method to design and implement an image processing pipeline for a prototype camera with five color channels. The process includes calibrating and simulating the prototype, learning local linear transforms and accelerating the pipeline using graphics processing units (GPUs).
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تاریخ انتشار 2015